[Game Review] Mortal Kombat X

It’s been 13 years since the Mortal Kombat franchise was born and the tenth episode of the series, sequel to the 2011 one, has been given to NetherRealm Studios.

We’ve given this last instalment a test and here’s our review.

Mortal Kombat X
It looks great. That’s the first impression you get as soon as you fire up the game… You can tell there’s been a lot of work into graphic design as it’s really quite a pleasure to watch : from the detailed characters to the diverse background environments. And one of the best optimized games of 2015, loading times are ridiculously fast.

The menu offers quite a few classic gameplay options : one player story mode, the classic columns fights, two players and online. There’s also the Crypt, where you’ll be able to unlock fatalities, art work, characters via accumulated points but you can also spend some cash if you’re feeling lazy.

Let’s face it, fighting game’s stories are usually pretty weak and Mortal Kombat X is no exception… Something about the dark forces invading the earth that you’ll have to stop. On a positive note, you’ll get to play with different characters through each chapter. On a negative note, the cut-scenes are crazy long and packed with QTE events (love them or hate them) that you’ll just probably end up skipping.

But the fighting… Man, the fighting! Feels awesome, each character has tons of combos, brutalities, fatalities and specific fighting styles. You can really feel the difference between each one, maybe more than any other fighting game out there. NetherRealm Studios. has really learned its lessons from “Injustice: Gods Among Us” by adding those special moves that launch a small gruesome cut-scene with the “X-Ray Effect”, too bad they become a bit repetitive as each character only has one.

Check out our gameplay video :

IN SHORT…

We had a great time playing Mortal Kombat X – Not the game of the year, and sure, a bit repetitive if you’re not playing with a friend but still a good game!

Rating: 3.5