We reviewed another Indie Kickstarter funded game, the 2013 gem, Valdis Story – Abyssal City.
If “Metroid” or “Castlevania: Symphony of the Night” are amongst your favourites games, pay attention as it’s one of the best action-rpg platformers we’ve played in a while…
You’ve guessed it, it’s another Metroidvania game! You’ll play as Wyatt, a warrior, or Raina, a Monk, in a world decimated by the angels and demons war and fueled by… human souls. Your adventures starts right after a shipwreck, pursuing a demon ship, that leaves you on the shores of a ruined holy city. Armed with your sword, you have a couple of things to fix : finding your crew-mates, searching for your lost father and, to keep you busy, ending the war.
Sounds cliché? Don’t be fooled by it, instead of splitting angels and demons into good versus bad, the game places your hero in a more “grey moral attitude” making the characters more interesting. Angels and Demons will both have the pleasure to taste the blade of your sword.
A few steps into your first battles is all you require to discover the innovative combat mechanics created by the developers. A sword to kill (with a nice combo system) or to block (though you still take on damage), a dash-move to evade (and evade, you must…) and finally, some magic. That’s where Valdis Story brings in something new as you’ll need to assign a direction to each magic spell – Up + Magic = Healing or Down + Magic = Ice Spell. There’s also one combination to call in one of your allies for a specific attack (think Tag Battle in Capcom vs Marvel).
Armed with all those options, you’ll go through different levels with stunning graphics and each one of those levels have a specific boss waiting for you. As most platform games, they have a pattern that you’ll have to crack in order to beat every single one of them. And you’ll die… a lot. Difficulty seems pretty random as earlier bosses will require quite a lot of skills while you’ll beat some of the others in one go.
To make the atmosphere of the game even better, the game has a talented composer, Zack Parrish, for the soundtrack juggling between organ piano and electric guitar for the mood. We’ll let you be the judges by listening to it :
Finally, the RPG component. Levelling up will let you add points to your three different skill trees : Warrior (attack skills), Guardian (defensive skills) and Savior (magic skills). Enemies will drop loot and give you XP points but you’ll also find different items across the map to craft new ones by combining them in the hands of your friendly NPCs.
Here’s a some gameplay video and a link to the Demo!
We really enjoyed the ride. It’s a stunning adventure, for the eyes and the ears, with a character that is easy to handle and levels that will test your skills! We can only hope for Wyatt’s next adventures…