It would seem that indie gaming rimes with pixel art these days… Like Nidhogg or Minecraft, some games are a great mix between fun gameplay and retro style graphics while others feel like a lazy attempt at “being cool”. We’ve tried one of the latest to surf the trend, the side-scrolling adventure game Pixel Piracy. Read our review below.
Developed by Quadro Delta, Pixel Piracy is a side-scrolling adventure/piracy simulator where you’ll have to build a pirate ship, recruit a crew and sail the seas with no specific purpose apart from becoming the strongest pirate ever, Arghh! (sorry about that, we had to put at least one “Arghh” in there…)
You’ll start off by having to create your captain – how he looks, his name and a specific skill. Once you’ve finished those first steps, you’ll be thrown on a randomly generated world and random island. You’ll get a small ship and that first island has multiple shops where you’ll be able to recruit shipmates, buy food and specific skills.
It’s a tough start – you get no tutorial, no specific hints on where to go and what you first step should be. In true old school fashion, you’ll have to fail a lot until you get a better understanding of the game logic…
Through the world map, you’ll be able to travel to different islands where you’ll encounter friendly and hostile pirates/natives. It’s actually pretty simple, you’ll have to fight and loot your way through those in order to level up and gather resources. The cash you’ll collect will allow you to buy food, buy weapons and different skills (better sword fighting, fishing, faster XP gathering…).
This is a simulation game after all so the fighting isn’t under your control… BUT you’ll be pretty busy keeping your crew fed (and they get hungry pretty fast, so you’ll have to buy a lot of food regularly) and happy (buy some rom…) : after eating, you crew will poop all across your deck… In order to clean that, you’ll need to buy the “clean poop” skill otherwise the morale will drop fast as well.
You’ll be able to customize your ship as well – in avery Minecraft, Terraria manner – adding blocks to make the hull bigger and stronger. But we never got to use that feature a lot since you can actually capture ships instead of looting them for scraps so it seemed pretty redundant, unless you really want to personalize everything.
Here’s a short gameplay video :
We had a great time playing Pixel Piracy – capturing islands and ships, looting our way throughout the map. The simulation aspect seems very inspired from FTL but it turned quite repetitive after a while. Still, we definitely recommend that one, it’s a great adventure!