Following their great mobile success “Smash Hit”, Mediocre studios are back with a great casual mobile game called “Does Not Commute” which delivers a very interesting strategic flow management arcade game. The Geek Invasion has tested it and reports for duty !
Drive your cars from point A to point B before the timer is out. Easy right ? Not really actually. Commute adopts an interesting concept by using a 2D top down map, in which a nice story-telling banner tells you where the driver is headed as you can see in the screenshot below.
So far so good, but the interesting piece of the game is the paradox it plunges you in. In simple terms, you’re gonna have to layer multiple drivers and their trajectories in the boundary-constrained map to pass a level, before the clock runs out, and obviously the only person that controls those trajectories is you. So yes, you’re going to responsible for crashes or for avoiding them, and it’s going to get harder and harder as the layers and maps become more complex. The game is then wrapped around by a set of the stories around the people you’re driving places, their origin and monotonous lives, their secrets, their frustrations that keeps the story going from level to level.
THE GAMEPLAY EXPERIENCE
Following the minimalistic and efficient steps of “Smash hit” , Commute is played with your phone in landscape position and using only two fingers to turn left and right. The first reaction one would have is obviously “huh, beautiful but probably too simple” but as the game develops you clearly find the little complexities at the foundation of the gameplay. Each car has different speeds and different steering sensitivities, and that’s when the game becomes interesting: When you’ve already layered 10 cars, and you’re getting the police car that ignores any speed limits, you’re in trouble. Cheery on the cake? Each crash reduces your speed and multiple crash will probably slow you to the point will run out of time. Thank god, power ups are available to increase the time available.
Each level has then a set amount of cars to arrange, the last one being the one that takes you to the next stage, often a more complex map. Map complexity is built around interesting decor elements blocking the way, weather conditions depriving your turns from any elegance, and different ground materials that will buff or not the speed of your car.
Up until now, We’ve more or less been praising Mediocre’s latest game. What’s the catch ? The downside to all this is the checkpoints, enabled only after you’ve actually paid for the full version of the game, which in the long run might add repetition to the experience and remove the casual aspect of the game.
Last but not least, its worth mentioning the surrounding experience is very enjoyable. A nice and smooth jazzy soundtrack gives a good pace to the game, joining forces with the graphics too hook you down for a good game sessions.
Despite a necessity to purchase the game in order to go far in the necessity,Mediocre delivers a great experience in a beautifully executed game. Does Not Commute is fun, immersive and progressively challenging that will offer you some nice gameplay sessions. Oh, and it’s offline compatible – Frequent Flyers, rejoice.