A beautiful animated short about Alchemy, Power, Memories and… Love
Summer is almost here? Then let’s make a playlist to match this beautiful weather !
Following their great mobile success “Smash Hit”, Mediocre studios are back with a great casual mobile game called “Does Not Commute” which delivers a very interesting strategic flow management arcade game. The Geek Invasion has tested it and reports for duty !
Titan Souls was born at Ludum Dare 28 (check out the link, some pretty cool indie games in there) with one imposed theme : You Only Get One. Its creators went a bit further to release this game which bets on its simplicity, visual aspect and difficulty.
So you start your adventure as this little hero made of a couple of pixels… no intro, no story. Your first steps act as a tutorial which is, just like the game, pretty simple : a button to run/roll, another one to shoot your arrow and… retrieve it. As this is the concept, you only get one arrow and you’ll have to get it back as soon as you’ve fired.
The game looks pretty good, Zelda-like if you will. As you finish that tutorial, a few doors stand in front of you and beyond them, bosses… Big bosses and tough. You’ll die, a lot, and you’ll have to find the weaknesses of each boss you face as one shot will be enough to kill them. See it as an action/puzzle game that focuses on the old concept “Die and Retry”.
Check out the video below to see how much I died before defeating the first boss.
There’s definitely a hint of Shadow of the Colossus in Titan Souls – minus the epic journey and graphics. But its the whole gameplay that does the difference and that you’ll love or hate.
If Pixel Art and tough repeating games are your thing, go for it. Otherwise, you’ll get bored after the first minutes.
I grew up playing adventures games, the Lucasfilm Games classics like Monkey Island or the Indiana Jones series (Fate of Atlantis!), so that specific genre holds a special place in my geeky gamer’s heart. That’s why I got my hands on Dead Synchronicity as fast as I could.
Dead Synchronicity – Tomorrow Comes Today, from its full name, arrived with a promise of an adult and dark story… and it didn’t failed. You play as Michael, a man who wakes up in a trailer with no memory of who he is and what has happened, and quickly realizes armageddon arrived while you slept.
The world as you knew it is gone and you’re only given hints of what happened… nuclear war, a strange disease that literally turns you into soup and survivors living in what can only be described as a concentration camp. Michael also suffers from weird flashes where he sees the world as it was, which adds the sci-fi touch, but I won’t say more : spoiler alert!
You’ll have to solve puzzles in order to learn more about the catastrophe and about what happened to you… And here lies the first problem, the puzzles. Most of them felt pretty random, you spend a big part of the game carrying items that will only be useful way down the line… So you’ll end up clicking and trying everything you can once you run out of options, which is how I advanced anyway.
But the major flaw… the biggest issue with this game… is the ending. I won’t tell you what happens but be prepared for a major cliffhanger. Imagine watching Empire Strikes Back without ever having the opportunity to watch Return of the Jedi. They don’t have a second part planned so I can only imagine that the developers ran out of money? The plot was too complicated?
Graphically, it doesn’t disappoint. The game looks like an adult comic and some scenes are quite powerful.
It could have been a great game… but cryptic puzzles and a failed ending just ruined it for me, leaving us with a mediocre experience.
It’s closer than ever!
Another First Person Shooter, another Zombie Game : Dying Light, Good Night, Good Luck. It feels like the gaming industry has a bit of trouble to come up with new gaming scenarios… Or they just sell too well and there’s no need to innovate.
So, a bit in spite of us, we’ve played and reviewed Dying Light and the first 15 minutes were pretty boring. This game is a mix between “insert Zombie FPS game’s name here” and Mirror’s Edge. Think PARKOUR!
You play as “random dude A”, or Kyle Crane, who is being sent into this city that has been overtaken by zombies… You make contact with a bunch of survivors, who live in “The Tower” (yes… they live in a tall building) and you’re quickly sent on errands to learn the mechanics of the game. Not that complicated, you run a lot, you jump a lot… by day and by night. The difference being, by night you encounter some crazy angry and fast zombies that will kill you with a few hits.
The plot thickens as you realize you’ve been actually sent by some governmental agency to spy on them so, you, Crane, will have to interact with the good guys, in The Tower, and the bad guys, the badass survivors basically. Overall, the story is actually kinda week.
Having said all that, the game is actually enjoyable… The parkour part is pretty fun, dodging zombies and trying to kill some (not as easy as you would think) and I’m surprised to say that the RPG element adds a lot of challenge to the experience.
It’s a good game and you’ll probably enjoy it… specially these days when it feels the gaming landscape is pretty poor.