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Z-Nation, The Walking Dead, iZombie… The brain-eaters abominations are definitely “in” these days and there are unfortunately quite a lot titles who try to ride the wave, and fail.
But fear not, State of Decay : Year One – the deluxe edition of the 2013 version – does not fall in that category.
State of Decay : Year One is a mix of different gameplays : a sandbox game where you’ll have to fight horde of zombies to survive, a RPG where you can loot and equip better weapons and tools and finally a resource management/strategy game where you’ll have to build a HQ with its relevant upgrades (sleeping quarters, defenses, dining hall…)… and manage your fellow brothers in arms.
That’s the whole originality of the game and one of its strongest aspects : the other survivals. You’ll have to save some, sacrifice some, take them on loot expeditions and also make sure their morale is holding up by addressing their problems. It doesn’t sound that exciting but it clearly helps to build enough emotion for you to care.
Think GTA but with looting – you’ll find a lot of cars on the road and you’ll have to be careful about the fuel and their damage – the rest of the time, just make sure you hit the head.
Here is a short gameplay video :
It has its flaws, quite a few graphical bugs here and there, but its definitely worth your time. Check it out.
We’re getting closer to the launch date of Starcraft II’s final chapter entitled Legacy of the Void… And Blizzard posted the Opening cinematic yesterday.
Surprisingly, it’s planned for the 10th of November so you might want to get a sick day from work or school as it overlaps with the launch of Fallout 4!
We feel November is going to be bad for our social lives.
Some lucky gamers out there have access to the closed beta of the upcoming Star Wars Battlefront and one of them leaked this 10mn gameplay video.
Leaving aside that the guy has an insane aim (and a bit of a camper as well), the map looks huge and the video is just a feast for the eyes.
It’s been 13 years since the Mortal Kombat franchise was born and the tenth episode of the series, sequel to the 2011 one, has been given to NetherRealm Studios.
We’ve given this last instalment a test and here’s our review.
It looks great. That’s the first impression you get as soon as you fire up the game… You can tell there’s been a lot of work into graphic design as it’s really quite a pleasure to watch : from the detailed characters to the diverse background environments. And one of the best optimized games of 2015, loading times are ridiculously fast.
The menu offers quite a few classic gameplay options : one player story mode, the classic columns fights, two players and online. There’s also the Crypt, where you’ll be able to unlock fatalities, art work, characters via accumulated points but you can also spend some cash if you’re feeling lazy.
Let’s face it, fighting game’s stories are usually pretty weak and Mortal Kombat X is no exception… Something about the dark forces invading the earth that you’ll have to stop. On a positive note, you’ll get to play with different characters through each chapter. On a negative note, the cut-scenes are crazy long and packed with QTE events (love them or hate them) that you’ll just probably end up skipping.
But the fighting… Man, the fighting! Feels awesome, each character has tons of combos, brutalities, fatalities and specific fighting styles. You can really feel the difference between each one, maybe more than any other fighting game out there. NetherRealm Studios. has really learned its lessons from “Injustice: Gods Among Us” by adding those special moves that launch a small gruesome cut-scene with the “X-Ray Effect”, too bad they become a bit repetitive as each character only has one.
Check out our gameplay video :
We had a great time playing Mortal Kombat X – Not the game of the year, and sure, a bit repetitive if you’re not playing with a friend but still a good game!
Following their great mobile success “Smash Hit”, Mediocre studios are back with a great casual mobile game called “Does Not Commute” which delivers a very interesting strategic flow management arcade game. The Geek Invasion has tested it and reports for duty !
Titan Souls was born at Ludum Dare 28 (check out the link, some pretty cool indie games in there) with one imposed theme : You Only Get One. Its creators went a bit further to release this game which bets on its simplicity, visual aspect and difficulty.
So you start your adventure as this little hero made of a couple of pixels… no intro, no story. Your first steps act as a tutorial which is, just like the game, pretty simple : a button to run/roll, another one to shoot your arrow and… retrieve it. As this is the concept, you only get one arrow and you’ll have to get it back as soon as you’ve fired.
The game looks pretty good, Zelda-like if you will. As you finish that tutorial, a few doors stand in front of you and beyond them, bosses… Big bosses and tough. You’ll die, a lot, and you’ll have to find the weaknesses of each boss you face as one shot will be enough to kill them. See it as an action/puzzle game that focuses on the old concept “Die and Retry”.
Check out the video below to see how much I died before defeating the first boss.
There’s definitely a hint of Shadow of the Colossus in Titan Souls – minus the epic journey and graphics. But its the whole gameplay that does the difference and that you’ll love or hate.
If Pixel Art and tough repeating games are your thing, go for it. Otherwise, you’ll get bored after the first minutes.